Lance – I am the original sole developer at Yobowargames and work on developing wargames in my spare time. My main focus is to bring traditional hex and counter war/historical themed board games to the digital world.
A wargamer since my parents brought me some Airfix French Imperial Guard when I was but a mere pup. Started off with Plastic figures and then onto board wargames. Life then intervened and wargaming stopped but my reading about history increased. Finally in 2017 I published my first PC game “Kursk – Battle at Prochorovka” and since then have released a further seven other games.
When not working on developing games you can find me playing board games, reading about history, or watching a movie.
Since starting Yobowargames I have had the good fortune to meet other like-minded individuals and produced games in collaboration with them.
Bruce – I’ve been writing software since the early ’80s. My first computer was an Atari 800. My first computer game: Chris Crawford’s Eastern Front. Writing software for businesses paid the bills, but working on computer games was where the real fun lay.
My first exposure to building games was as the coder for a Quake 2 mod, Night Hunters. In the early 2000’s, I was part of the team that created the Red Orchestra modification which eventually won the Unreal Tournament 2003 Make Something Unreal contest. After I retired, I started looking for a more serious game project. That search led me to Yobowargames when I asked Lance about getting started building hex-based war games. That led to my contributing to Iwo Jima and working on all other games since then.
BruinBearGames – Approached me for some initial advice on his game WinterThunder. Since then we have collaborated on Krim