Add your Gradle dependencies:
implementation "com.strongjoshua:libgdx-inGameConsole:1.0.0"
Code: ConsoleDemo
package com.consoledemo.game;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.g2d.TextureAtlas;
import com.badlogic.gdx.scenes.scene2d.ui.Skin;
import com.strongjoshua.console.CommandExecutor;
import com.strongjoshua.console.Console;
import com.strongjoshua.console.GUIConsole;
public class ConsoleCommands extends CommandExecutor {
private static GUIConsole console;
public ConsoleCommands(){
Skin skin = new Skin(Gdx.files.internal("console_skin/uiskin.json"), new TextureAtlas(Gdx.files.internal("console_skin/uiskin.atlas")));
console = new GUIConsole(skin, false);
console.setCommandExecutor(this);
console.setSizePercent(50, 50);
console.enableSubmitButton(true);
}
public static Console getConsole(){
return console;
}
public static void draw(){
if (console.isVisible()) {
console.draw();
}
}
public void test(){
Gdx.app.log("Hi!","I am your friendly console");
}
public void hide(){
console.setVisible(false);
}
}
Code: UserInput
package com.consoledemo.game;
import com.badlogic.gdx.Input;
import com.badlogic.gdx.InputProcessor;
public class UserInput implements InputProcessor{
public UserInput(){
}
@Override
public boolean keyDown(int keycode) {
if ((keycode == Input.Keys.TAB) )
{
ConsoleCommands.getConsole().setVisible(true);
ConsoleCommands.getConsole().select();
}
return false;
}
@Override
public boolean keyUp(int keycode) {
return false;
}
@Override
public boolean keyTyped(char character) {
return false;
}
@Override
public boolean touchDown(int screenX, int screenY, int pointer, int button) {
return false;
}
@Override
public boolean touchUp(int screenX, int screenY, int pointer, int button) {
return false;
}
@Override
public boolean touchDragged(int screenX, int screenY, int pointer) {
return false;
}
@Override
public boolean mouseMoved(int screenX, int screenY) {
return false;
}
@Override
public boolean scrolled(float amountX, float amountY) {
return false;
}
}
Code: ConsoleCommands
package com.consoledemo.game;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.g2d.TextureAtlas;
import com.badlogic.gdx.scenes.scene2d.ui.Skin;
import com.strongjoshua.console.CommandExecutor;
import com.strongjoshua.console.Console;
import com.strongjoshua.console.GUIConsole;
public class ConsoleCommands extends CommandExecutor {
private static GUIConsole console;
public ConsoleCommands(){
Skin skin = new Skin(Gdx.files.internal("console_skin/uiskin.json"), new TextureAtlas(Gdx.files.internal("console_skin/uiskin.atlas")));
console = new GUIConsole(skin, false);
console.setCommandExecutor(this);
console.setSizePercent(50, 50);
console.enableSubmitButton(true);
}
public static Console getConsole(){
return console;
}
public static void draw(){
if (console.isVisible()) {
console.draw();
}
}
public void test(){
Gdx.app.log("Hi!","I am your friendly console");
}
public void hide(){
console.setVisible(false);
}
}