Update

Its been a very busy time here at Yobowargames and I am well overdue on giving an update.

The Digital Wargamer

For some time now I have had this idea brewing in my head of publishing a monthly magazine that provides a chance for smaller Indie wargame developers to showcase their work and also to go behind the scenes a little to show what it takes to produce a wargame.

I also wanted to cover other related areas of what I call digital wargaming that is not well covered elsewhere such as Vassal and Youtubers.

The first edition has now been released and very well received by those who have read it. The four new games talked about in the magazine have also garnered a lot of attention following the release of Issue 1 and I hope rewards the Developers concerned who worked with me and took a chance with a new venture.

You can check out the first edition here. Spread the word!

The Digital Wargamer

Krim: The War in the Crimea 1941 – 42

I have been working with BruinBearGames for some time now on my next game Krim: The War in the Crimea 1941 – 42. This is based on a Ty Bomba game that was first published in his Command Magazine a few years back.

KRIM: The War in the Crimea 1941-42 is an operational/strategic simulation of the German 11th Army’s operations in the Crimean Peninsula from late October 1941 through 4 July 1942.

This game focuses on Mansteins campaign to conquer the Crimea and provides an interesting look at how hard it was to achieve this feat.

We are looking to release the game at the end of June. You can check out the video and screenshots at the Steam page link below. Don’t forget to add it to your wishlist.

https://store.steampowered.com/app/1294000/Krim_The_War_in_the_Crimea_194142/

Valor & Victory

A lot has been happening with Valor & Victory behind the scenes. Newly retired developer Bruce has joined me and has been working with me on this game.

We reworked some of the code to allow easier expansion of the core game at a later date. We also worked on enhancing the AI possibilities and now have a core structure in place that will allow us to develop the AI as we go. A lot of this behind the scenes kinda work so visually not a lot appears to have changed in a while.

Bruce has also started work on adding armor to the game. This is a big chunk of work dealing with things like armor facing, passengers, overruns, and hexes containing multiple stacks of different unit types. But when complete the core of the game will be there.

This game has taken a lot longer to develop than I originally expected and having Bruce onboard has been a tremendous boost to productivity. I am still unsure of a release date but we are getting closer to getting an alpha build out  to a small group for first impressions.

PR Guru

I have also been working with PR Guru Davide Pessach on improving my general marketing skills. He works/has worked with such Teams as Unity of Command and the newly relaunched Microprose so I am in good hands.

Marketing and promoting my games is definitely my weakest point and I am hoping with his guidance I can improve in this area and get my games noticed by a wider audience.

You check out some more about Davide here: https://www.takethepotion.com/

Finally

As always ping me an email on questions or comments you have. I love engaging with people who play my games – lance@yobowargames.com.

Stay safe in these turbulent times.

Lance

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