This week has been a little frustrating on the development front. I have been working on the AI for Korsun and wanted Jonathan, my goto QA man, to test it out to see how it plays. However, he was seeing crashes that I had not seen when developing and testing.
All week I have been trying to fix crashes that I do not see when testing. As a developer, this is very frustrating as you have to analyze your code and try and guess what might be causing the issue. Every night I would triumphantly declare I had fixed the issues only to have Jonathan respond back minutes later he still sees them.
I managed to fix one by the end of the week but still have one more to go.
So I took a break over the weekend from the above and did some more work on Valor & Victory.
First up was implementing a basic framework for scenarios selection. I am not entirely sure I like it but its a start.
I also started work on displaying more information in combat phases. During the Fire Phase if you hover over enemy units and they are in your LOS then a small popup displays showing the modifiers those units get.
This Friday I also received the last of the Maps for proofing. They look really really great and when put together as one large map truly fantastic. Jenna has done an outstanding job.
I will be giving an exclusive preview of these maps to the $20 subscribers to my beta on itch.io (hint hint).
And Finally…
I took the plunge and purchased a new MacBook Pro last weekend. I managed to convince the boss I needed it and my games successes would pay for it.
I don’t think she was fooled though…