This week turned out to be a mixed bucket of good and bad things with regards to game development.
Translating Kursk – Battle at Prochorovka
This weekend I had planned to import all the translations I received a couple of weeks ago into Kursk – Battle at Prochorovka. However, it transpired it was not quite as easy as I initially thought.
I had expected there to be problems with some of the string lengths being longer than the English version and thus I would need to do some work to get all languages fitting correctly in the areas assigned. What I had not expected was that the font sets I was using did not have all the characters I needed.
This is a real pain in the ass. If I switch to another font its likely that all the English text will also need reworking.
I have paused this effort while I get up the courage to tackle this in depth. The good thing is I can take this knowledge and make sure I am better prepared for the next game.
Battle for Korsun
Every evening this past week I have been whittling down the list of unfinished items needed to get the two player game working. This is the worst part of game development – getting the game to the finishing stage.
I still have the AI to work on but I need to get something finished so I can send it out for testing.
It’s also getting to the stage in development where I am nervous whether people will like the game. Luckily I am not dependant on the success of this game for a living but it would be nice for it to be liked by the market I am aiming at.
Invaders from Dimension X
I have been waiting for my graphics guy to come back with some more graphics for this game. They finally started to arrive this weekend.
As a little taster here is the front and back of one of the alien activation cards.
Finally
I have been trying out scrib.com. It looks like this could be an excellent way to do research my games or indeed anything else that takes your fancy. They do a 30 day trial and if you decide to subscribe its $8.99 per month.
I wanted to do some research for the Pacific war game I am thinking about for next year (one of many games I am thinking about!).